====== Structure ======
GameLogic
WTableGameController
pclient.cppgame.cpp
pserver.cpp
The following sections lists the file structure and describes each item. ===== Documentation ===== * docs/ * **protocol_spec.txt** - Network protocol specification for server/client communication ===== libPoker ===== * src/libpoker/ * **Card** - class which describes a single card * **Deck** - class which manages 52 cards as a card-deck * **HoleCards** - class which manages (a player's) hole-cards * **CommunityCards** - class which manages flop, turn and river cards * **Player** - class of single player entity * **GameLogic** - core logic: determine hand-strengths and winning-lists ===== Server ===== * src/server/ * **pserver.cpp** - server core; handle sockets and add/remove clients via game.cpp * **game.cpp** - handle client related tasks such as adding/removing clients, handling client-commands, handling list of games * **GameController**/**Table** - handle a game; this is where the whole game-flow logic lies ===== Client ===== * src/client/ * **pclient.cpp** - client core; handling connections and registered games/tables * **WMain** - main menu / game foyer; list of servers, games and tables * **WTable** - represents a single table ===== Test ===== * src/test/ * **test.cpp** - includes several tests for GameLogic * **gc_test.cpp** - testing the GameController * **simulator.cpp** - determine probabilities with the empirical formula * **system.cpp** - tests for engine related code (e.g. Tokenizer)