| GameLogic |
| WTable | GameController |
| pclient.cpp | game.cpp |
| pserver.cpp |
The following sections lists the file structure and describes each item.
docs/
protocol_spec.txt - Network protocol specification for server/client communication
src/libpoker/
Card - class which describes a single card
Deck - class which manages 52 cards as a card-deck
HoleCards - class which manages (a player's) hole-cards
CommunityCards - class which manages flop, turn and river cards
Player - class of single player entity
GameLogic - core logic: determine hand-strengths and winning-lists
src/server/
pserver.cpp - server core; handle sockets and add/remove clients via game.cpp
game.cpp - handle client related tasks such as adding/removing clients, handling client-commands, handling list of games
GameController/Table - handle a game; this is where the whole game-flow logic lies
src/client/
pclient.cpp - client core; handling connections and registered games/tables
WMain - main menu / game foyer; list of servers, games and tables
WTable - represents a single table
src/test/
test.cpp - includes several tests for GameLogic
gc_test.cpp - testing the GameController
simulator.cpp - determine probabilities with the empirical formula
system.cpp - tests for engine related code (e.g. Tokenizer)