devel:structure

Structure

GameLogic
WTableGameController
pclient.cppgame.cpp
pserver.cpp

The following sections lists the file structure and describes each item.

Documentation

  • docs/
    • protocol_spec.txt - Network protocol specification for server/client communication

libPoker

  • src/libpoker/
    • Card - class which describes a single card
    • Deck - class which manages 52 cards as a card-deck
    • HoleCards - class which manages (a player's) hole-cards
    • CommunityCards - class which manages flop, turn and river cards
    • Player - class of single player entity
    • GameLogic - core logic: determine hand-strengths and winning-lists

Server

  • src/server/
    • pserver.cpp - server core; handle sockets and add/remove clients via game.cpp
    • game.cpp - handle client related tasks such as adding/removing clients, handling client-commands, handling list of games
    • GameController/Table - handle a game; this is where the whole game-flow logic lies

Client

  • src/client/
    • pclient.cpp - client core; handling connections and registered games/tables
    • WMain - main menu / game foyer; list of servers, games and tables
    • WTable - represents a single table

Test

  • src/test/
    • test.cpp - includes several tests for GameLogic
    • gc_test.cpp - testing the GameController
    • simulator.cpp - determine probabilities with the empirical formula
    • system.cpp - tests for engine related code (e.g. Tokenizer)
 
 
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